• L’Amérique d’abord

    Dans un article de la New York Review of Books, Mark Danner rappelle un texte publié par M. Donald Trump en 1987, sous la forme d’une publicité pleine page parue dans trois grands quotidiens américains. Le candidat républicain y développait certains de ses thèmes actuels.

    Pendant des décennies, [écrivait M. Trump] le Japon et d’autres nations ont profité des États-Unis. Cette histoire continue puisque nous défendons le golfe Persique, une région d’une importance marginale pour l’approvisionnement en pétrole des États-Unis, mais dont le Japon et plusieurs pays sont totalement dépendants. Pourquoi ces États ne versent-ils pas de l’argent aux États-Unis en compensation des vies humaines et des milliards de dollars que nous perdons pour défendre leurs intérêts ? (…) Le monde rit des politiciens américains parce que nous protégeons des navires que nous ne possédons pas, et que nous transportons du pétrole dont nous n’avons pas besoin.


    #cdp #st

  • We Are Hopelessly Hooked | The New York Review of Books (Jacob Weisberg, 25 février 2016)

    Some of Silicon Valley’s most successful app designers are alumni of the Persuasive Technology Lab at #Stanford, a branch of the university’s Human Sciences and Technologies Advanced Research Institute. The lab was founded in 1998 by B.J. Fogg, whose graduate work “used methods from experimental psychology to demonstrate that computers can change people’s thoughts and behaviors in predictable ways,” according to the center’s website. Fogg teaches undergraduates and runs “persuasion boot camps” for tech companies. He calls the field he founded “captology,” a term derived from an acronym for “computers as persuasive technology.” It’s an apt name for the discipline of capturing people’s #attention and making it hard for them to escape. Fogg’s behavior model involves building habits through the use of what he calls “hot triggers,” like the links and photos in Facebook’s newsfeed, made up largely of posts by one’s Facebook friends.

    (…) As consumers, we can also pressure technology companies to engineer apps that are less distracting. If product design has a conscience at the moment, it may be Tristan Harris, a former B.J. Fogg student at Stanford who worked until recently as an engineer at Google. In several lectures available on YouTube, Harris argues that an “attention economy” is pushing us all to spend time in ways we recognize as unproductive and unsatisfying, but that we have limited capacity to control. #Tech_companies are engaged in “a race to the bottom of the brain stem,” in which rewards go not to those that help us spend our time wisely, but to those that keep us mindlessly pulling the lever at the casino.

    Harris wants engineers to consider human values like the notion of “time well spent” in the design of consumer technology. Most of his proposals are “nudge”-style tweaks and signals to encourage more conscious choices. For example, Gmail or Facebook might begin a session by asking you how much time you want to spend with it that day, and reminding you when you’re nearing the limit. Messaging apps might be reengineered to privilege attention over interruption. iTunes could downgrade games that are frequently deleted because users find them too addictive.

    A propos de quatre bouquins :

    Reclaiming Conversation: The Power of Talk in a Digital Age, by Sherry Turkle

    Alone Together: Why We Expect More from Technology and Less from Each Other, by Sherry Turkle

    Reading the Comments: Likers, Haters, and Manipulators at the Bottom of the Web, by Joseph M. Reagle Jr.

    Hooked: How to Build Habit-Forming Products, by Nir Eyal with Ryan Hoover

    #écrans #conversation #commentaires #addiction #critique_techno #temps #déconnexion via @opironet

    http://seenthis.net/messages/475576 via tbn