I’ve spent three and a half years becoming an expert, maybe the expert on SVG on the web. On all its features, and all its bugs. On the workarounds that sort of work for now, and on the proposals for better solutions, if they ever get implemented. But I never cared about SVG itself. It’s just a tool. I cared about what I could build with it.
But I hate working with broken tools.
Do I keep trying to fix it, or do I throw it away?
Let’s draw a coastline – Fantasy Maps for fun and glory
We already got scalable Voronoi graph and heightmap on it. The next step is to draw a coastline that will make the border between water a land masses clearer.
Generative elevation map with SVG filters - bl.ocks.org
This SVG filter generates elevation, flat waters and icy mesas.
Un logiciel qui utilise un algorithme génétique pour agencer au mieux tous les éléments d’un SVG. Très utile pour préparer des pièces à découper sur une surface donnée. Il résout, d’une certaine manière, le problème dit du "sac à dos".
#Sozi is a zooming presentation editor and player.
Unlike in most presentation applications, a Sozi document is not organised as a slideshow, but rather as a poster where the content of your presentation can be freely laid out. Playing such a presentation consists in a series of translations, zooms and rotations that allow to focus on the elements you want to show.
This page accompanies a talk given by Jake Giltsoff at Breaking Borders on the 16th of June 2015. It outlines some techniques you can use to prepare, implement, and work with SVGs on the web.